AI Insights · Timothy · October 2023
Top 5 Boxing Games Performance in UAE Q3 2023
Discover the performance trends of the top 5 boxing games in the UAE during Q3 2023, with insights on downloads, revenue, and active users.
During the third quarter of 2023, the top 5 boxing games in the United Arab Emirates displayed varied performance metrics across weekly downloads, revenue, and active users. Below is an overview of how each app fared, based on data from Sensor Tower.
WWE Mayhem from Reliance Games saw fluctuating weekly revenue, peaking at approximately $754 in late June and experiencing a low of $26 in mid-July. Weekly downloads were relatively stable, averaging around 300-500, with a slight decline towards the end of the quarter. Active users started at 3.2K in late June and gradually declined to around 2.7K by the end of September.
Boxing Star: Real Boxing Fight by THUMBAGE experienced modest weekly revenue, peaking at $168 in mid-August. Weekly downloads showed a downward trend, starting at 286 in late June and ending at 98 by the end of September. Active users followed a similar declining pattern, starting at 1.2K in late June and dropping to 599 by the end of September.
Real Boxing 2 from Vivid Games S.A. had relatively steady weekly revenue, peaking at $126 in late August. Weekly downloads showed a decreasing trend from 522 in late June to 157 in mid-September, with a slight recovery to 222 by the end of the month. Active users decreased from 2.5K in late June to 1.7K by the end of September.
I, The One - Fighting Games by Azur Interactive Games Limited saw minimal weekly revenue, peaking at $62 in early July. Weekly downloads showed a significant increase, starting at 420 in late June and peaking at 1.4K by the end of September. Active users also increased from 3.4K in late June to nearly 5K by the end of September.
EA SPORTS™ UFC® 2 by Electronic Arts experienced low weekly revenue, peaking at $53 in late June. Weekly downloads were fairly stable, fluctuating between 300 and 500, with a peak of 558 in mid-July. Active users started at 1.7K in late June and ended at 1.9K by the end of September.
These insights, provided by Sensor Tower, highlight the dynamic nature of the mobile gaming market in the UAE. For more detailed analytics and trends, visit Sensor Tower.